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What the Next Fable Needs

The fate of Fable has been heartbreaking. It use to be one of Xbox's top franchises, carrying the console's first-party output along with Halo, Forza and Gears. Since 2010's Fable III the iconic action RPG series hasn't received a mainline entry. Fable: The Journey, a kinect game, was a train-wreck and Fable Legends, the 4v1 multiplayer title was cancelled in 2016. The historic developer, Lionhead, also couldn't survive the cancellation as Lionhead was shut down by Microsoft. However, even in those dark times there was hope for the franchise.

Reports began to surface about the cancellation and the termination of Lionhead. Reports about multiple publishers bidding for the rights to the IP and the developer. Microsoft had been more than open to selling Lionhead and keeping their developers employed, though Microsoft still didn't even consider parting ways with the beloved IP. No publishers wanted Lionhead without also receiving Fable. It was sad that a legendary …

Supermarket Shriek Review

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5 Underappreciated Backward Compatible Games

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The Future of Every Xbox Game Studio

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Gris Review

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Gris follows its titular character restoring colour to the fairy book world in this easygoing, but ultimately effecting, 2D puzzle/platformer. Even though Gris might be on the easier side, gameplay-wise, the game's arresting aesthetics are unrivalled and more than capable of carrying this unique gem over the course of 4-5 hours of playtime.
It goes without saying that Gris is an audio-visual feast. It's not exaggeration to say that Gris genuinely looks like a moving painting and you can quite literally screenshot any frame of the game to hang it up on a wall. Watercolour paint that mixes with neat ink outlines left me in awe on several occasions, especially at times when the game's camera pulls out and gives you a look at the vibrant, grandiose world that artist and director Conrad Roset has created. It's utterly engrossing and the game does a very good job of taking the player through various different parts of the geography from hostile, red deserts to serene, dream…

Pony Island Review

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Pony Island is a game that defies categorisation. More of a short experiment in game design; Pony Island follows the player character trying to escape the limbo between the land of the living and eternal damnation, by breaking the code of an arcade machine created by Satan. Sounds weird right? Well it is, but that's not all bad. The game uses this wild, meta, satanic concept to delicious effect at times and it leads to some incredibly creative moments. Tonally and gameplay wise, the game is an admirable fusion of so many genres and ideas that even if Pony Island doesn't execute all of these ideas perfectly, the game is definitely fascinating.
Pony Island's narrative is by far its most endearing quality. Being trapped and forced to play Satan's crappy arcade game for all eternity is already a delightfully absurd set-up and Pony Island just gets more and more quirky, meta and racy for two hours. Being harassed by Satan is equally hilarious and threatening as he pops up …

The Red Strings Club Review

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The Red Strings Club is a perfect example of how far games have come as a storytelling device. It was a game that I actually sat through the credits for; not just because of it’s striking pixel art and soothing piano instrumental, but because it left me with a plethora of ideas and emotions, it was a challenge to even organise my thoughts. It’s contemplative, impactful, interesting and beautiful throughout. The Red Strings Club is undeniably a surprise indie gem.
The Red Strings Club definitely has a challenging story in almost every sense of the word. There’s a lot of unnecessary clutter with different acronyms, names and companies all introduced in a relatively short span of time. This can make it difficult to keep up with the story the game is trying to tell, but the stories’s structure somewhat negates this. The player will usually only be interacting with one or two characters, so even when the game switches perspectives between its two central protagonists, it doesn’t get too o…